Sound Design Roles
Game: Due Process
Developer: Giant Enemy Crab
Publisher: Annapurna Interactive
Release: Nov. 2020 (Early Access)
While at Giant Enemy Crab, my responsibilities included creating and implementing in-game sound effects and music, as well as programming various audio systems for the tactical first-person shooter, Due Process.
The following content is intended to be a non-exhaustive showcase of my sound design work on Due Process.
Role: Technical Sound Designer
Due Process Sound Design Reel
All sounds and music audible in this reel were created and implemented in-game by me.
SFX and music were created in Ableton Live 11 through a combination of sample libraries, recorded foley, audio synthesis, and post-processing.
KillDome USA Release Trailer
All sounds in the this trailer were created and implemented under a tight 24-hour timetable.
Music: Eternal Champion by Judge Bitch
Extended Due Process Sound Design Portfolio
An extended, but still non-exhaustive showcase of my audio work on Due Process for interested parties.
Game: Sail Forth Maelstrom DLC
Developer: Festive Vector
Publisher: Quantum Astrophysicists Guild
Release: Dec. 2022
I have been contracted for sound design work on multiple occasions by Festive Vector for the beloved indie game, Sail Forth. I was tasked with crafting new sound effects from scratch for all new content in the game’s post-release updates, ensuring all my sounds fit into the game’s pre-existing sonic landscape.
The following content is intended to be a non-exhaustive showcase of my sound design work on Sail Forth.