Sound Design Roles

Game: Due Process

Developer: Giant Enemy Crab

Publisher: Annapurna Interactive

Release: Nov. 2020 (Early Access)

While at Giant Enemy Crab, my responsibilities included creating and implementing in-game sound effects and music, as well as programming various audio systems for the tactical first-person shooter, Due Process.

The following content is intended to be a non-exhaustive showcase of my sound design work on Due Process.

Role: Technical Sound Designer

Due Process Sound Design Reel

All sounds and music audible in this reel were created and implemented in-game by me.

SFX and music were created in Ableton Live 11 through a combination of sample libraries, recorded foley, audio synthesis, and post-processing.

KillDome USA Release Trailer

All sounds in the this trailer were created and implemented under a tight 24-hour timetable.

Music: Eternal Champion by Judge Bitch

Extended Due Process Sound Design Portfolio

An extended, but still non-exhaustive showcase of my audio work on Due Process for interested parties.

Game: Sail Forth Maelstrom DLC

Developer: Festive Vector

Publisher: Quantum Astrophysicists Guild

Release: Dec. 2022

I have been contracted for sound design work on multiple occasions by Festive Vector for the beloved indie game, Sail Forth. I was tasked with crafting new sound effects from scratch for all new content in the game’s post-release updates, ensuring all my sounds fit into the game’s pre-existing sonic landscape.

The following content is intended to be a non-exhaustive showcase of my sound design work on Sail Forth.

Role: Sound Designer

Sail Forth Sound Design Reel

All highlighted audio was created and engineered by me for the indie game, Sail Forth.

SFX were created in Ableton Live 11 through a combination of sample libraries, recorded foley, audio synthesis, and post-processing.